Cadaver | |
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Details | |
Signature Ability |
Fetid Touch |
An animated corpse forced back to life by dark magic.
Statistics[]
Crit: 1% EVA: 1%
Regular Attack has range 1, Vert. 2
Immunity to Bleed, Poison, and Sleep.
Elemental resistance varies by Monster Tier.
Monster Tiers[]
See the Bzil Class section for details on the abilities.
Cadaver (Tier 1)[]
- Active Abilities: Fetid Touch
- Passive Abilities: None
- Counter Ability: None
0 | -50 | 25 | 0 | 150 | -75 |
Rancorpse (Tier 2)[]
- Active Abilities: Fetid Touch, Wild Slam
- Passive Abilities: Arcane Engine
- Counter Ability: Critical: Rebirth
0 | -50 | 50 | 0 | 150 | -75 |
Manananggal (Tier 3)[]
- Active Abilities: Fetid Touch, Wild Slam, Autotomize, Soul Suck
- Passive Abilities: Arcane Engine, Chilling Touch
- Counter Ability: Critical: Rebirth
0 | -50 | 50 | 0 | 175 | -75 |
Spawn Locations[]
Below is a list of locations which can have Cadavers in their patrols.
- Claret Woods
- Devilsblood Ascent
- Fetid Depths
- Gelligh
- Godstear Wastes
- Phougamouth Bogs
- Restful Stones
- Screwworm Swamp
Bzil Class[]
This version of Cadaver is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Cadaver Essences, which drop from defeated Cadavers while Bzaro is in the party.
Statistics[]
0 | -50 | 25 | 0 | 150 | -75 |
Abilities (Putrescence)[]
Name | AP | MP | Range | Area | Shape | Type | Vs. |
---|---|---|---|---|---|---|---|
Fetid Touch | 0 | 0 | 1, Vert. 3 | Single | Skill | Def | |
Deals 0.95x Physical (ATK) damage to the target, and has a 50% chance of inflicting Poison. | |||||||
Wild Slam | 150 | 0 | 1, Vert. 1 | Single | Skill | Def | |
Deals 1x Physical (ATK) damage to the target with reduced accuracy. If the attack hits, it will always be a Critical Hit and inflicts Bleed | |||||||
Critical: Rebirth | 200 | Counter | |||||
Grants Rebirth to the character when HP is Critical after taking damage. | |||||||
Autotomize | 200 | 0 | Self | Single | Skill | None | |
Character gains 1 Move and 2 Jump for the rest of the battle, but loses 25% of their current HP. | |||||||
Arcane Engine | 250 | Passive | |||||
HP/MP restored beyond maximum is converted to the other type (MP/HP) | |||||||
Chilling Touch | 300 | Passive | |||||
Character's offensive actions have a chance to inflict Slow on the target. | |||||||
Soul Suck | 300 | 4 | 1, Vert. 4 | Single | Spell | Res | |
Deals 0.3x Magical (MND) damage to the target's MP and absorbs the damage dealt as MP. Deals 0.3x more damage if the target is inflicted with Bleed. |
Mastery Bonus[]
Notes[]
Wild Slam reduces your accuracy by a flat 50%. If you have anything that boosts your accuracy (Glasses or Concentration), only half of its accuracy bonus will be applied to the attack.
Autotomize can be used multiple times, but the bonuses don't stack. Using it more than once will just cause you to take unnecessary damage.
Arcane Engine will cause 10% of overflow healing to be converted into MP.
The chance for Chilling Touch To inflict Slow is 150%/(n+1) where n is the number of targets of an attack/ability. So, for example, one target would result in a 75% chance to inflict slow, while 2 targets would result in a 50% chance to inflict slow.
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