Fell Seal: Arbiter's Mark Wiki
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Cadaver
Cadaver.png
Details
Signature Ability
Fetid Touch

An animated corpse forced back to life by dark magic.

Statistics[]

Move.pngMove: 2 Jump.pngJump: 3

Crit.pngCrit: 1% EVA: 1%

Regular Attack has range 1, Vert. 2

Immunity to Bleed.pngBleed, Poison.pngPoison, and Sleep.pngSleep.

Elemental resistance varies by Monster Tier.

Monster Tiers[]

See the Bzil Class section for details on the abilities.

Cadaver (Tier 1)[]

  • Active Abilities: Fetid Touch
  • Passive Abilities: None
  • Counter Ability: None
Resistances
Water.png Fire.png Earth.png Thunder.png Dark.png Holy.png
0 -50 25 0 150 -75

Rancorpse (Tier 2)[]

  • Active Abilities: Fetid Touch, Wild Slam
  • Passive Abilities: Arcane Engine
  • Counter Ability: Critical: Rebirth
Resistances
Water.png Fire.png Earth.png Thunder.png Dark.png Holy.png
0 -50 50 0 150 -75

Manananggal (Tier 3)[]

  • Active Abilities: Fetid Touch, Wild Slam, Autotomize, Soul Suck
  • Passive Abilities: Arcane Engine, Chilling Touch
  • Counter Ability: Critical: Rebirth
Resistances
Water.png Fire.png Earth.png Thunder.png Dark.png Holy.png
0 -50 50 0 175 -75

Spawn Locations[]

Below is a list of locations which can have Cadavers in their patrols.

Bzil Class[]

This version of Cadaver is used for Bzaro and enemy Bzil. This class can be obtained by collecting 5 Cadaver Essences, which drop from defeated Cadavers while Bzaro is in the party.

Statistics[]

Move.pngMove: 3 Jump.pngJump: 2

Resistances
Water.png Fire.png Earth.png Thunder.png Dark.png Holy.png
0 -50 25 0 150 -75

Poison.pngPoison, Bleed.pngBleed, Sleep.pngSleep Immunity

Abilities (Putrescence)[]

Name AP MP Range Area Shape Type Vs.
Fetid Touch 0 0 1, Vert. 3 Single Ability.pngSkill Def
Deals 0.95x Physical.pngPhysical (ATK) damage to the target, and has a 50% chance of inflicting Poison.pngPoison.
Wild Slam 150 0 1, Vert. 1 Single Ability.pngSkill Def
Deals 1x Physical.pngPhysical (ATK) damage to the target with reduced accuracy. If the attack hits, it will always be a Critical Hit and inflicts Bleed.pngBleed
Critical: Rebirth 200 Counter.pngCounter
Grants Rebirth.pngRebirth to the character when HP is Critical after taking damage.
Autotomize 200 0 Self Single Ability.pngSkill None
Character gains 1 Move.pngMove and 2 Jump.pngJump for the rest of the battle, but loses 25% of their current HP.
Arcane Engine 250 Passive.pngPassive
HP/MP restored beyond maximum is converted to the other type (MP/HP)
Chilling Touch 300 Passive.pngPassive
Character's offensive actions have a chance to inflict Slow.pngSlow on the target.
Soul Suck 300 4 1, Vert. 4 Single Ability.pngSpell Res
Deals 0.3x Magical (MND) damage to the target's MP and absorbs the damage dealt as MP. Deals 0.3x more damage if the target is inflicted with Bleed.pngBleed.

Mastery Bonus[]

HP+10, ATK+5, Dark.png +5

Notes[]

Wild Slam reduces your accuracy by a flat 50%. If you have anything that boosts your accuracy (Glasses or Concentration), only half of its accuracy bonus will be applied to the attack.

Autotomize can be used multiple times, but the bonuses don't stack. Using it more than once will just cause you to take unnecessary damage.

Arcane Engine will cause 10% of overflow healing to be converted into MP.

The chance for Chilling Touch To inflict Slow.pngSlow is 150%/(n+1) where n is the number of targets of an attack/ability. So, for example, one target would result in a 75% chance to inflict slow, while 2 targets would result in a 50% chance to inflict slow.