Fell Seal: Arbiter's Mark Wiki
Advertisement

This will be a general page for all the builds of the game. In order to maintain a semblence of order, please place all edits in the following format:

Build Name

Game version: Version of the game created

Class I / Class II

Passive I / Passive II / Passive III / Passive IV

Counter

Equipment (If there is any specific equipment required)


Explanation of build:

Builds

Warlord

Game version: 1.0.2

Lord/Warmage

Equip All/Cleave/Dual Wield/Leech Mana

Evade Magic

God's Messenger/Guardian Sword/Cap of Ages/Soul Armor (Stacked)/Amethyst Earring/Pheonix Band


This build takes a lot of resources; using some of the most valued items in the game. It is worth it. This class is a one-shot on pretty much everything it comes across. This specific build focuses on the physical side of the Warmage because there is far more scaling on that side (1x + 1x + 1.15x) vs Magic (2.1x). THis build reaches fairly decent critical rates which makes the double autos of Infused Edge all the more valuable while also ensuring that enough mana is being stolen via Leech Mana to ensure use on any and all spells. This build ends with the character having a default buffs of ATK UP/MND UP/DEF UP/RES UP/THORNS/HASTE/REBIRTH and full status/magic immunity. This unit pairs exceptionally well with Gambler and Princess support classes for use of quicken to provide extra turns.


Warluck

Game version: 0.9.4

Gambler / Warmage

Initiative / Lucky / Leech Mana / Smart Casting

Counterattack

Lance, shield, boots, battle claw


Its great mobility and jump combined with a good set of boots make most enemies easy to reach. Moreover, the extended reach of the lance with the added power of infused edge makes this build deliver high damage and elemental damage, even in a crowded field. Use elemental bursts without fear of hurting your allies thanks to smart casting. Lastly, since infused edge counts as a regular attack, this build recharges mana with every hit.

Peerless Assassin

Game version: 0.9.4

Werewolf / Assassin

Focused Rage / Know Weakness II / Dual Wield / Know Weakness

Counterattack

Favor Equipment that increases critical


This build is made to be out in the frontlines causing havoc. This build focuses on regular attacks. It may use swords or knives that apply debuffs, and also a set of boots. Great damage output and the ability to avoid attacks with mirage.

Rabid Wolf

Game version: 0.9.4

Werewolf / Fellblade

Focused Rage / Know Weakness II / Know Weakness / Exploit Weakness (Chilling Touch)

Absorb Mana


The goal of this build is to utilize the fact that slices count as regular attacks and critical hits always apply debuffs. Leading with Werewolf is required to fit Exploit Weakness into the build while getting both Know Weakness and Know Weakness II. In this variant of the build, dual knives is used to attempt to apply three debuffs with every slice. This pairs very well with any class that benefits from debuff application (Gunner or another Fellblade) and is excellent at debilitating single targets. This will not hit as hard as the sword/Exploit Weakness version, but the extra debuff and speed can be well worth it. A variation of this build available later in the game trades Exploit Weakness for Chilling Touch. With the recent buff to Chilling Touch causing it to apply on skills as well, this adds a potent and consistent debuff to all of your aggressive actions, even ones like Black Blade.


Blood Moon

Game version: 0.9.4

Werewolf / Fellblade

Focused Rage / Know Weakness II / Know Weakness / Dual Wield

Absorb Mana

x2 Knives


The goal of this build is to utilize the fact that slices count as regular attacks and critical hits always apply debuffs. Variant of Rabid Wolf. Werewolf is our lead class to allow for both Know Weakness and Know Weakness II with a slow remaining for Dual Wield. Double Knives allows for high speed and a chance to inflict three debuffs every turn.

Rapid-Fire Gunner

Game version: 0.9.3


Vampire / Warmage

Execute / Bat Form / Dual Wield / Attack Expert

Evade Magic

Preferred Weapon:Gun


A build focused the interaction between Dual Wield and Infused Edge to deal massive amounts of damage by effectively being able to attack 3 times per turn while also having good range due to using a gun. Attack Expert means that a single gun has about the same damage as a sturdy grip two handed weapon. While this combo is usable with a vast number of other classes and weapons my preference in the end settled on Vampire due to its excelent growths, both passives being useful, and being able to use guns. Due to Evade Magic, Magic focused classes are mostly powerless (Unlike Evade Skill where skill users generally still have useful regular attacks) Due to all the various classes being used as well as a badge this is a late game build. In general you will have a rythem cycling between regular attacks and infused edge+elemental burst but using other spells to gain just enough damage or drain health/mp can occur as well.


Rapid-Fire Gunner (Rally)

Game version: 0.9.3

Lord / Warmage

Execute / Equip All / Cleave / Attack Expert

Evade Magic

Preferred Weapon: Gun


Variant of the Rapid-Fire Gunner which trades in the mobility of Bat Form to gain a number of useful suport abilities such as rally. In a team composition the Lord preferably recieves a mana stone to be able use rally on turn 1 for most of the party.


Rapid-Fire Gunner (One for All)

Game version: 0.9.3

Vampire / Knight

Execute / Bat Form / Dual Wield / Mana Font

Evade Magic

Preferred Weapon: Gun Enough +Movement gear to reach 6 movement


Another variant on the Rapid-Fire Gunner, this time with the generic combo of a long ranged weapon and one for all to add 2 gun attacks to all single target attacks from other characters. The combination of Bat Form and Mana Font should gaurantee that you always have enough mp to use One for All.

------

Anadine The Reaper

Game version: 0.9.3

Demon Knight / Assassin or Templar or Knight

Cleave / Focused Rage + Sturdy Grip / Dual Wield

Counter: Counterattack

Preferred Weapon: 2x Scythes

This build focuses of regular attacks with Scythe and is extremely OP vs anything that isn't immune to regular attacks (Evade Melee) or have very high defense. The second class is only there for utility so it can be whatever you want, I personally go with Assassin for the poaching ability.

= Deadly Double Dodge

Assassin class (5%) / War Mage

Dual Wield / Cautious Step + Evasion Up (13%) / Lucky (5%)

Counter: Counter Attack.

Preferred Equipment = 2x Main Gauche (12%*2), Flash Cap (4%), Gremlin Treads (1%), Arbiter Garb (3%), Exo Gauntlets (3%). Not using any unique equipment.

Add in Scoundrel, Ranger, and Assassin mastery bonuses and you get 61% evasion, which will let you charge straight at the enemy, while the double infuse blades allow to you do plenty of damage.

Advertisement