Fell Seal: Arbiter's Mark Wiki
Beastmaster
Beastmaster.png
Abilities
Specialty Menagerie
Starting Ability Dismiss - Heal
Passive #1 Serenity
Passive #2 Rampart
Counter Loyal Friends
Movement Move.pngMove: 3 Jump.pngJump: 4
Equipment Maul, Axe, Mace, Light Armor, Heavy Armor, Shield
Details
Class
Requirements
Mercenary 5
Ranger 5
Mender 4
Complete Mission "Wiped Out"

Beastmasters surround themselves with a bevy of companion pets to support them in battle. Beastmasters require the Missions and Monsters DLC to use.

Growth[]

HP MP ATK DEF MND RES SPD
8.0 2.5 3.75 4.0 3.75 4.0 0.9

Mechanics[]

The Beastmaster's abilities revolve around summoning pets, utilizing their Pet Effects, and Dismissing them for powerful effects.

Whenever you recruit an eligible monster (whether through taming or from a mission), it unlocks an ability that summons a pet version of that monster. For example, recruiting a Vangal will allow any Beastmaster to use the Vangal Cub ability. A few monsters, such as the Kawa, do not have a pet version. A Beastmaster can only have a maximum of 3 pets summoned - any additional summons will cause your oldest monster to leave to maintain a total of 3. Additionally, a Beastmaster cannot summon a pet that is already summoned by that Beastmaster.

At the end of each turn, your Beastmaster's pets will active their Pet Effect - a small effect that affects all eligible targets adjacent to the Beastmaster's tile (and within height 4). Pet Effects specify whether they will only affect allies or enemies - you don't have to worry about your pets accidentally harming an ally or giving a bonus to an enemy. Pet Effects can Critical Hit, if the character has Versatile set as a passive.

A Beastmaster also learns various Dismiss abilities with their Ability Points. Dismiss abilities will cause all of your pets to be un-summoned, but will have an effect that grows strong the more pets were dismissed. For example, with a single pet, Dismiss - Attack will only deal 0.7x Physical.pngPhysical damage, but will grow all the way to 2.1x Physical.pngPhysical damage with 3 pets dismissed. Using a Dismiss ability requires you to have a minimum of 1 pet summoned.

Abilities[]

Menagerie[]

Name AP MP Range Area Shape Type Vs
Dismiss - Heal 0 6 0-4, Vert. 10 Single Ability.pngSpell None
Dismisses all active pets for the character and heals 0.65x HP (MND) per dismissed pet.
Serenity 175 Passive.pngPassive
Character gains 3 MP when a pet is dismissed or when most buffs/debuffs are dispelled or wear off.
Dismiss - Attack 175 8 0-4, Vert. 10 Single Ability.pngSkill Def
Dismisses all active pets for the character and deals 0.7x Physical.pngPhysical (ATK) damage to the target per dismissed pet.
Rampart 175 Passive.pngPassive
Enemies' movement will be stopped at tiles adjacent to this character, unless they are already in those tiles.
Dismiss - Empower 175 4 0-4, Vert. 10 Single Ability.pngSpell None
Dismisses all active pets for the character and grants 1 random buff to the target per dismissed pet.
Loyal Friends 200 Counter.pngCounter
Counters any offensive action taken against the character by bringing out a known pet and immediately using its Pet Effect, if the character has fewer than 3 pets out.
Dismiss - Revive 200 14 1-3, Vert. 2 Single Ability.pngSpell None
Dismisses all active pets for the character and revives an ally on the targeted tile, restoring 30% HP per dismissed pet.
Dismiss - Burrow 250 8 1-2, Vert. 6 3, Vert. 2 Square Ability.pngSkill Def
Dismisses all active pets for the character. Character displaces themselves to the targeted tile (cannot be a water tile) and deals 0.5x Earth.pngEarth (ATK) damage to targets in a small area around them per dismissed pet. Range increases by 1 for each dismissed pet.
Dismiss - Glomp 300 16 Self All Allies Ability.pngSpell None
Dismisses all active pets for the character and heals 0.35x HP (MND) to all allies per dismissed pet.
Dismiss - Swarm 175 18 Self All Enemies Ability.pngSkill Def
Dismisses all active pets for the character and deals 0.45x Physical.pngPhysical (ATK) damage to all enemies per dismissed pet.

Pet Abilities[]

Name MP Range Area Shape Type Vs
Arpia Guttersnipe 8 1-2, Vert. 4 Single Ability.pngSpecial None
Deals damage equal to 1/4 of the target's current HP. Counts as a displacement effect.
Pet Effect: Has a 65% chance of inflict Poison.pngPoison on adjacent enemies and reapplies Poison.pngPoison to adjacent enemies that already have it.
Blardger Brat 8 1, Vert. 3 Single Ability.pngSpecial Def
Deals 1.3x Physical.pngPhysical (ATK) damage to the target.
Pet Effect: Deals 0.2x Physical.pngPhysical (ATK) damage to adjacent enemies.
Bulldrake Pup 6 Self 3, Vert. 4 Square Ability.pngSpecial Res
Deals 0.75x Water.pngWater (MND) damage in a small area around the character.
Pet Effect: All Pet Effects now affect a square around your character instead of only adjacent units.
Bzzerk Grubling 8 1, Vert. 4 Single Ability.pngSpecial Def
Deals 0.9x Physical.pngPhysical (ATK) damage to the target and grants the character DefUp.pngDEF Up.
Pet Effect: Deals 0.25x Physical.pngPhysical (DEF) damage to adjacent enemies.
Daodrenner Kit 8 Self 3, Vert. 4 Cross Ability.pngSpecial None
Restores 0.75x (MND) HP in a small area around the character.
Pet Effect: Restores 0.15x (ATK+MND) HP to adjacent allies.
Ercinee Kindling 8 1-3, Vert. 6 Single Ability.pngSpecial Def
Deals 0.9x Holy.pngHoly (ATK) damage to the target and grants the character Renew.pngRenew.
Pet Effect: Restores 0.2x (MND) HP to adjacent allies.
Helhund Hellion 8 Line 2, Vert. 5 Single Ability.pngSpecial Def
Deals 0.9x Fire.pngFire (ATK) damage to the target and pulls them 1 tile toward the character.
Pet Effect: Deals 0.15x Physical.pngPhysical (ATK+MND) damage to adjacent enemies.
Niwot Piccolo 10 Self 3, Vert. 5 Cross Ability.pngSpecial None
Restores 0.5x (MND) HP and grants Barrier.pngBarrier in a small area around the character.
Pet Effect: If the character has fewer than 3 pets out, a random known pet is brought out.
Pektite Dollop 8 1-2, Vert. 10 3, Vert. 6 Cross Ability.pngSpecial Res
Deals 0.9x Thunder.pngThunder (MND) damage in a small area.
Pet Effect: Deals 0.2x Magical damage (MND) to adjacent enemies.
Rakkerjack Polliwog 8 1, Vert. 10 Single Ability.pngSpecial Def
Deals 0.9x Physical.pngPhysical (ATK) damage to the target and grants the character CritUp.pngCRIT Up.
Pet Effect: Has a 65% chance of inflict Bleed.pngBleed on adjacent enemies and adjacent enemies with Bleed.pngBleed take 5% max HP damage.
Tangrel Puggle 8 1, Vert. 4 2, Vert. 3 Cone Ability.pngSpecial Def
Deals 0.65x Physical.pngPhysical (ATK) damage in a cone and has a 65% of inflicting Slow.pngSlow.
Pet Effect: Deals 0.15x Magical damage (ATK+MND) to adjacent enemies.
Therva Whelp 8 1, Vert. 4 3, Vert. 2 Line Ability.pngSpecial Res
Deals 0.75x Magical (MND) damage to enemeis and restores 0.75x (MND) HP to allies in a line..
Pet Effect: Deals 5 MP damage to adjacent enemies.
Vangal Cub 6 1, Vert. 10 Single Ability.pngSpecial Def
Deals 0.95x Physical.pngPhysical (ATK+MND) damage to the target.
Pet Effect: Restores 0.17x (ATK) HP to adjacent allies.
Zotzit Caltrop 8 Self 3, Vert. 2 Cross Ability.pngSpecial Def
Deals 0.85x Physical.pngPhysical (ATK) damage in a small area around the character.
Pet Effect: Deals 0.18x Physical.pngPhysical (ATK+MND) damage to adjacent enemies.

Mastery Bonus[]

MND+3, DEF+5, RES+5

Trivia[]

Summoned pets have some reactivity to the character's condition:

  • If the character has Root.pngRoot, pets will not jump as part of their idle animation
  • If the character has Haste.pngHaste, pets' idle animation will go much faster
  • If the character has Slow.pngSlow, pets' idle animation will go much slower
  • When swimming in water, pets will stand on a lilly pad that follows the player around
  • When floating, pets will also float with the player.