Beastmaster
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Abilities
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Specialty | Menagerie |
Starting Ability | Dismiss - Heal |
Passive #1 | Serenity |
Passive #2 | Rampart |
Counter | Loyal Friends |
Movement | Move: 3 Jump: 4 |
Equipment | Maul, Axe, Mace, Light Armor, Heavy Armor, Shield |
Details
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Class Requirements |
Mercenary 5 Ranger 5 Mender 4 Complete Mission "Wiped Out" |
Beastmasters surround themselves with a bevy of companion pets to support them in battle. Beastmasters require the Missions and Monsters DLC to use.
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
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8.0 | 2.5 | 3.75 | 4.0 | 3.75 | 4.0 | 0.9 |
Mechanics[]
The Beastmaster's abilities revolve around summoning pets, utilizing their Pet Effects, and Dismissing them for powerful effects.
Whenever you recruit an eligible monster (whether through taming or from a mission), it unlocks an ability that summons a pet version of that monster. For example, recruiting a Vangal will allow any Beastmaster to use the Vangal Cub ability. A few monsters, such as the Kawa, do not have a pet version. A Beastmaster can only have a maximum of 3 pets summoned - any additional summons will cause your oldest monster to leave to maintain a total of 3. Additionally, a Beastmaster cannot summon a pet that is already summoned by that Beastmaster.
At the end of each turn, your Beastmaster's pets will active their Pet Effect - a small effect that affects all eligible targets adjacent to the Beastmaster's tile (and within height 4). Pet Effects specify whether they will only affect allies or enemies - you don't have to worry about your pets accidentally harming an ally or giving a bonus to an enemy. Pet Effects can Critical Hit, if the character has Versatile set as a passive.
A Beastmaster also learns various Dismiss abilities with their Ability Points. Dismiss abilities will cause all of your pets to be un-summoned, but will have an effect that grows strong the more pets were dismissed. For example, with a single pet, Dismiss - Attack will only deal 0.7x Physical damage, but will grow all the way to 2.1x Physical damage with 3 pets dismissed. Using a Dismiss ability requires you to have a minimum of 1 pet summoned.
Abilities[]
Menagerie[]
Name | AP | MP | Range | Area | Shape | Type | Vs |
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Dismiss - Heal | 0 | 6 | 0-4, Vert. 10 | Single | Spell | None | |
Dismisses all active pets for the character and heals 0.65x HP (MND) per dismissed pet. | |||||||
Serenity | 175 | Passive | |||||
Character gains 3 MP when a pet is dismissed or when most buffs/debuffs are dispelled or wear off. | |||||||
Dismiss - Attack | 175 | 8 | 0-4, Vert. 10 | Single | Skill | Def | |
Dismisses all active pets for the character and deals 0.7x Physical (ATK) damage to the target per dismissed pet. | |||||||
Rampart | 175 | Passive | |||||
Enemies' movement will be stopped at tiles adjacent to this character, unless they are already in those tiles. | |||||||
Dismiss - Empower | 175 | 4 | 0-4, Vert. 10 | Single | Spell | None | |
Dismisses all active pets for the character and grants 1 random buff to the target per dismissed pet. | |||||||
Loyal Friends | 200 | Counter | |||||
Counters any offensive action taken against the character by bringing out a known pet and immediately using its Pet Effect, if the character has fewer than 3 pets out. | |||||||
Dismiss - Revive | 200 | 14 | 1-3, Vert. 2 | Single | Spell | None | |
Dismisses all active pets for the character and revives an ally on the targeted tile, restoring 30% HP per dismissed pet. | |||||||
Dismiss - Burrow | 250 | 8 | 1-2, Vert. 6 | 3, Vert. 2 | Square | Skill | Def |
Dismisses all active pets for the character. Character displaces themselves to the targeted tile (cannot be a water tile) and deals 0.5x Earth (ATK) damage to targets in a small area around them per dismissed pet. Range increases by 1 for each dismissed pet. | |||||||
Dismiss - Glomp | 300 | 16 | Self | All Allies | Spell | None | |
Dismisses all active pets for the character and heals 0.35x HP (MND) to all allies per dismissed pet. | |||||||
Dismiss - Swarm | 175 | 18 | Self | All Enemies | Skill | Def | |
Dismisses all active pets for the character and deals 0.45x Physical (ATK) damage to all enemies per dismissed pet. |
Pet Abilities[]
Name | MP | Range | Area | Shape | Type | Vs |
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Arpia Guttersnipe | 8 | 1-2, Vert. 4 | Single | Special | None | |
Deals damage equal to 1/4 of the target's current HP. Counts as a displacement effect. Pet Effect: Has a 65% chance of inflict Poison on adjacent enemies and reapplies Poison to adjacent enemies that already have it. | ||||||
Blardger Brat | 8 | 1, Vert. 3 | Single | Special | Def | |
Deals 1.3x Physical (ATK) damage to the target. Pet Effect: Deals 0.2x Physical (ATK) damage to adjacent enemies. | ||||||
Bulldrake Pup | 6 | Self | 3, Vert. 4 | Square | Special | Res |
Deals 0.75x Water (MND) damage in a small area around the character. Pet Effect: All Pet Effects now affect a square around your character instead of only adjacent units. | ||||||
Bzzerk Grubling | 8 | 1, Vert. 4 | Single | Special | Def | |
Deals 0.9x Physical (ATK) damage to the target and grants the character DEF Up. Pet Effect: Deals 0.25x Physical (DEF) damage to adjacent enemies. | ||||||
Daodrenner Kit | 8 | Self | 3, Vert. 4 | Cross | Special | None |
Restores 0.75x (MND) HP in a small area around the character. Pet Effect: Restores 0.15x (ATK+MND) HP to adjacent allies. | ||||||
Ercinee Kindling | 8 | 1-3, Vert. 6 | Single | Special | Def | |
Deals 0.9x Holy (ATK) damage to the target and grants the character Renew. Pet Effect: Restores 0.2x (MND) HP to adjacent allies. | ||||||
Helhund Hellion | 8 | Line 2, Vert. 5 | Single | Special | Def | |
Deals 0.9x Fire (ATK) damage to the target and pulls them 1 tile toward the character. Pet Effect: Deals 0.15x Physical (ATK+MND) damage to adjacent enemies. | ||||||
Niwot Piccolo | 10 | Self | 3, Vert. 5 | Cross | Special | None |
Restores 0.5x (MND) HP and grants Barrier in a small area around the character. Pet Effect: If the character has fewer than 3 pets out, a random known pet is brought out. | ||||||
Pektite Dollop | 8 | 1-2, Vert. 10 | 3, Vert. 6 | Cross | Special | Res |
Deals 0.9x Thunder (MND) damage in a small area. Pet Effect: Deals 0.2x Magical damage (MND) to adjacent enemies. | ||||||
Rakkerjack Polliwog | 8 | 1, Vert. 10 | Single | Special | Def | |
Deals 0.9x Physical (ATK) damage to the target and grants the character CRIT Up. Pet Effect: Has a 65% chance of inflict Bleed on adjacent enemies and adjacent enemies with Bleed take 5% max HP damage. | ||||||
Tangrel Puggle | 8 | 1, Vert. 4 | 2, Vert. 3 | Cone | Special | Def |
Deals 0.65x Physical (ATK) damage in a cone and has a 65% of inflicting Slow. Pet Effect: Deals 0.15x Magical damage (ATK+MND) to adjacent enemies. | ||||||
Therva Whelp | 8 | 1, Vert. 4 | 3, Vert. 2 | Line | Special | Res |
Deals 0.75x Magical (MND) damage to enemeis and restores 0.75x (MND) HP to allies in a line.. Pet Effect: Deals 5 MP damage to adjacent enemies. | ||||||
Vangal Cub | 6 | 1, Vert. 10 | Single | Special | Def | |
Deals 0.95x Physical (ATK+MND) damage to the target. Pet Effect: Restores 0.17x (ATK) HP to adjacent allies. | ||||||
Zotzit Caltrop | 8 | Self | 3, Vert. 2 | Cross | Special | Def |
Deals 0.85x Physical (ATK) damage in a small area around the character. Pet Effect: Deals 0.18x Physical (ATK+MND) damage to adjacent enemies. |
Mastery Bonus[]
MND+3, DEF+5, RES+5
Trivia[]
Summoned pets have some reactivity to the character's condition:
- If the character has Root, pets will not jump as part of their idle animation
- If the character has Haste, pets' idle animation will go much faster
- If the character has Slow, pets' idle animation will go much slower
- When swimming in water, pets will stand on a lilly pad that follows the player around
- When floating, pets will also float with the player.
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