Base stats

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This page is a list of all stats if you recruit a character at the guild in a class (you need to have unlocked the class on one of your characters first). It is also the stats a character is given if they reset to level 1 in a class - this is the only way that "badge" classes base stats can matter for player units, since you can't recruit Liches or Vampires or the like from the guild, although these base stats will matter for enemies in badge classes. See Stats comparison for a comparison of growth over time as well as level 50 stats.

For "unique" classes, the base stats won't precisely match the actual stats even if you reset to level 1 thanks to character inherent bonus stats, unless you mod the game to make those classes accessible to others. Additionally, Kyrie, Anadine, and Reiner don't join in their unique class, so the base stats for their special classes aren't relevant unless you reset to level 1 in their unique class after unlocking it. For example, if somehow a generic Anatomist was recruited, they'd have 43 Resistance and 98 Speed, but Yates will have 47 Resistance and 100 Speed as a level 1 Anatomist.

If you haven't played very far in the game, be warned there are spoilers here in some of the unique class names! For a description of each statistic, see the Statistics page.

Level 1 recruit stats chart[edit | edit source]

Level 1 base statistics
Class HP MP ATK DEF MND RES SPD
Mercenary 88 11 44 41 31 35 96.67
Scoundrel 82 18 39 36.5 39 34 106.67
Knight 86 14 40 47 36 45 93.33
Ranger 78 16 42 34.5 34 36 103.33
Templar 80 18 44 39 35 41 93.33
Gunner 78 12 41 37.5 37.5 36 100
Assassin 78 16 44 35 35 37 106.67
Peddler 80 17 39 39.5 37 42.5 103.33
Reaver 90 11 45 38.5 29 34 98.33
Duelist 80 10 46 38 33 32 100
Mender 80 24 33 36 42 41 96.67
Wizard 76 26 31 34 44 47.5 93.33
Plague Doctor 78 21 39 41 43 40 93.33
Alchemystic 78 22 36 34.5 42 47 105
Druid 78 24 40 36 43 45 98.33
Sorcerer 74 32 30 33 45 42.5 91.67
Gambler 79 21 43.5 37 38.5 35 103.33
Gadgeteer 81 23 41 37.5 41 39 98.33
Fellblade 82 21 42.5 37.5 42 37.5 103.33
Warmage 78 26 44 36 45 39 96.67
Samurai 87 19 45 37 35 37 105
Wrangler 80 12 43 42 39 38.5 106.67
Beastmaster 88 16 42 43 41.5 42.5 101.67
Werewolf 78 15 46.5 40 30 35 103.33
Vampire 72 23 41 41 41 41 106.67
Lich 80 18 38 34 46 36 95
Vessel 72 36 42 36.5 48.5 42.5 90
Princess 76 32 37.5 35 47 48 100
Lord 82 21 46 41 38 36 105
Marked (initial)* 83 31 (23) 45 (44) 39 57 (42) 42 (36) 102.67 (101.67)
Marked (endgame)* 83 31 (23) 45 (44) 39 61 (42) 46 (36) 105.67 (101.67)
Demon Knight 88 (84) 15 47.5 (45.5) 39 35 35 100
Anatomist 77 27 38 37.5 45.5 47 (43) 100.33 (98.33)
Bounty Hunter 81 7 (11) 45 (42) 37.5 39 36 105
Spymaster 76 (80) 18 45 (42) 39 48 (42) 39.5 (35.5) 109 (105)
Exiled 80 25 42.5 40 50.5 (42.5) 36 107.33 (103.33)
Average (no uniques) 81 20 42 38 40 40 100
  • As the game progresses, Kyrie grows in strength; the first set is if you reset to level 1 in Marked without doing any temples, while the second set is if you reset toward endgame after getting full bonuses.

Special cases[edit | edit source]

Start of game base statistics, special cases
Class HP MP ATK DEF MND RES SPD
Kyrie, lvl. 2 96 20.5 49.5 45 53.5 49 101.5
Anadine, lvl. 1 92 11 46 41 31 35 96.67
Reiner, lvl. 2 92 12.5 51.5 45 40 42.5 101.5

These stats include the inherent bonuses the characters have.