|Starting Ability||Blind Powder|
|Passive #1||Cautious Step|
|Passive #2||Dual Wield|
|Movement||Move: 4 Jump: 6 Swim|
|Equipment||Dagger, Bow, Robe, Light Armor|
Trained for morally questionable endeavors, Assassins have numerous creative methods for neutralizing their target. Even when they aren't striking from the shadows, their ability to wield two weapons makes them formidable foes.
|Blind Powder||0||6||1-4, Vert 5||Single||Skill||Def|
|Deals 0.6x Physical (ATK) damage to the target from a distance and has a 75% chance of inflicting Blind.|
|Dispel Powder||150||6||1-3, Vert 5||Single||Skill||Res|
|Deals 0.6x Magical (ATK) damage to the target from a distance and removes all buffs from the target.|
|Sabotage||100||4||1-4, Vert 14||Single||Spell||Def|
|Character exchanges position on the map with the target. Ignores Protect status.|
|Sleep Powder||150||8||1-3, Vert 4||3, Vert 1||Lateral Line||Skill||Def|
|Deals 0.5x Physical (ATK) damage in a line and has a 50% chance of inflicting Sleep.|
|Character is immune to traps as well as Root, Slow.|
|Deals 0.8x Physical (ATK) damage to the target and yields a rare Component if the character lands a killing blow on a Human target. If the target is defeated by this Ability, it cannot be raised for the rest of the encounter. On a killing blow, Rebirth will be ignored. Boss enemies are immune to being collected.|
|Grants Mirage to the character. A unit with Mirage will automatically evade the next offensive damaging action taken against them.|
|Grants Mirage to the character when HP is Critical after taking damage. A unit with Mirage will automatically evade the next offensive damaging action taken against them.|
|Assassinate||350||24||1-3, Vert 8||Single||Skill||Def|
|Deals 2.8x Physical (ATK) damage to the target from a distance and has a 50% chance of inflicting Poison, Bleed, Blind.|
|Character can equip two weapons or two shields at the same time. When using Skills, the attack granted by the 2nd weapon will not apply.|
Assassinate is not affected by facing. It will deal the same amount of damage whether it hits from the front, sides, or back.
Sabotage cannot miss, and will not trigger counter abilities.
Dual Wield Notes
When making a Regular Attack, both weapons will be used in the attack.
When using an Ability which "Counts as a Regular Attack", the second weapon will not be used. However, the offhand weapon's "on-hit" effects will still apply. For example: many Fellblade abilities, Dirty Hit, Arterial Cut, or Shadowstrike.
ATK+5, SPD+6, Crit+2