Fell Seal: Arbiter's Mark Wiki
Assassin
Assassin.png
Abilities
Specialty Lethality
Starting Ability Blind Powder
Passive #1 Cautious Step
Passive #2 Dual Wield
Counter Critical:Mirage
Movement Move.pngMove: 4 Jump.pngJump: 6 Swim.pngSwim
Equipment Dagger, Bow, Robe, Light Armor
Details
Class
Requirements
Gunner 4


Trained for morally questionable endeavors, Assassins have numerous creative methods for neutralizing their target. Even when they aren't striking from the shadows, their ability to wield two weapons makes them formidable foes.

Growth[]

HP MP ATK DEF MND RES SPD
6.0 2.0 4.25 3.0 3.5 3.25 1.47

Abilities[]

Lethality[]

Name AP MP Range Area Shape Type Vs.
Blind Powder 0 6 1-4, Vert 5 Single Ability.pngSkill Def
Deals 0.6x Physical.pngPhysical (ATK) damage to the target from a distance and has a 75% chance of inflicting Blind.pngBlind.
Dispel Powder 150 6 1-3, Vert 5 Single Ability.pngSkill Res
Deals 0.6x Magical (ATK) damage to the target from a distance and removes all buffs from the target.
Sabotage 100 4 1-4, Vert 14 Single Ability.pngSpell Def
Character exchanges position on the map with the target. Ignores Protect status.
Sleep Powder 150 8 1-3, Vert 4 3, Vert 1 Lateral Line Ability.pngSkill Def
Deals 0.5x Physical.pngPhysical (ATK) damage in a line and has a 50% chance of inflicting Sleep.pngSleep.
Cautious Step 150 Passive.pngPassive
Character is immune to traps as well as Root.pngRoot, Slow.pngSlow.
Collect Bounty 200 Weapon Single Ability.pngSkill Def
Deals 0.8x Physical.pngPhysical (ATK) damage to the target and yields a rare Component if the character lands a killing blow on a Human target. If the target is defeated by this Ability, it cannot be raised for the rest of the encounter. On a killing blow, Rebirth.pngRebirth will be ignored. Boss enemies are immune to being collected.
Mirage 200 4 Self Single Ability.pngSpell None
Grants Mirage.pngMirage to the character. A unit with Mirage will automatically evade the next offensive damaging action taken against them.
Critical: Mirage 250 Counter.pngCounter
Grants Mirage.pngMirage to the character when HP is Critical after taking damage. A unit with Mirage will automatically evade the next offensive damaging action taken against them.
Assassinate 350 24 1-3, Vert 8 Single Ability.pngSkill Def
Deals 2.8x Physical.pngPhysical (ATK) damage to the target from a distance and has a 50% chance of inflicting Poison.pngPoison, Bleed.pngBleed, Blind.pngBlind.
Dual Wield 450 Passive.pngPassive
Character can equip two weapons or two shields at the same time. When using Skills, the attack granted by the 2nd weapon will not apply.


Notes[]

Assassinate is not affected by facing. It will deal the same amount of damage whether it hits from the front, sides, or back.

Sabotage cannot miss, and will not trigger counter abilities.

Dual Wield Notes[]

When making a Regular Attack, both weapons will be used in the attack.

When using an Ability.pngAbility which "Does a Regular Attack", both weapons will be used in the attack. For example: Infused Edge, Counterattack, Counter: Pounce, or One for All.

When using an Ability.pngAbility which "Counts as a Regular Attack", the second weapon will not be used. However, the offhand weapon's "on-hit" effects will still apply. For example: many Fellblade abilities, Dirty Hit, Arterial Cut, or Shadowstrike.

Mastery Bonus[]

ATK+5, SPD+6, Crit.pngCrit+2