Fell Seal: Arbiter's Mark Wiki
Fell Seal: Arbiter's Mark Wiki
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Alchemystic
Alchemystic
Abilities
Specialty Soul Magic
Starting Ability Mass Shield, Mass Aegis
Passive #1 Resistance Expert
Passive #2 Side Effects
Counter Mystic Shield
Movement MoveMove: 3 JumpJump: 4 SwimSwim
Equipment Staff, Crossbow, Robe, Light Armor
Details
Class
Requirements
Wizard 4


Description[]

"Blending science and mysticism, they wield Soul Magic to support and empower their allies.."' - In-Game Description

Growth[]

HP MP ATK DEF MND RES SPD
6.0 3.5 3.5 3.25 4.25 4.5 1.33

Abilities[]

Soul Magic[]

Name AP MP Range Area Shape Type Vs.
Mass Shield
Mass Aegis
0 8 0-3, Vert. 10 3, Vert. 2 Cross AbilitySpell None
Grants DefUpDEF Up / RES UpRES Up in a small area.
Mass Barrier 150 8 0-3, Vert. 10 3, Vert. 2 Cross AbilitySpell None
Grants BarrierBarrier in a small area. A unit with Barrier will automatically evade the next offensive status effect placed on them.
Mass Renew 200 12 0-3, Vert. 10 3, Vert. 2 Cross AbilitySpell None
Grants RenewRenew in a small area. A unit with Renew will regain some HP every turn.
Side Effects 150 PassivePassive
Succesfully applying a buff to a target also restores 0.3x HP. Successfully applying a debuff to a target also deals 0.25x HP damage.
Haste 200 8 0-4, Vert. 10 Single AbilitySpell None
Grants HasteHaste to the target. A unit with Haste will get its turn faster.
Mass Insight 250 8 0-3, Vert. 10 3, Vert. 2 Cross AbilitySpell None
Grants MndUpMND Up in a small area. Increases the mind score of the unit.
Resistance Expert 200 PassivePassive
Increases the character's base RES value by 32+1.5*Level.
Refresh 200 8 0-3, Vert. 10 3, Vert. 2 Cross AbilitySpell None
Refreshes the duration of buffs on targets in a small area.
Mystic Shield 250 CounterCounter
As long as the character has any MP when taking damage, the whole damage is negated. Damage taken will lower current MP.
Mass Haste 350 16 0-3, Vert. 10 3, Vert. 2 Cross AbilitySpell None
Grants HasteHaste in a small area. A unit with Haste will get its turn faster.
Soul Tendrils 250 22 0-4, Vert. 10 3, Vert. 2 Cross AbilitySpell Res
Deals 1.5x Magical (MND) damage in a small area.


Mastery Bonus[]

MP+5, RES+5, SPD+3

Notes[]

Mystic Shield, like most other reactions, will not trigger off of environmental damage or damage from forced movement.

Side Effects healing and damage is added onto the base scaling of the ability/attack. If the ability has no scaling (such as Mass Shield), the healing/damage from Side Effects will be based on the character's MND stat. The healing/damage does not change based on the number of buffs/debuffs applied. The damage from Side Effects cannot kill a target, only bring it to 1 HP.

Required For[]

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