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Alchemystic
Alchemystic.png
Abilities
Specialty Soul Magic
Starting Ability Mass Shield, Mass Aegis
Passive #1 Resistance Expert
Passive #2 Side Effects
Counter Mystic Shield
Movement Move.pngMove: 3 Jump.pngJump: 4 Swim.pngSwim
Equipment Staff, Crossbow, Robe, Light Armor
Details
Class
Requirements
Wizard 4


Description[]

"Blending science and mysticism, they wield Soul Magic to support and empower their allies.."' - In-Game Description

Growth[]

HP MP ATK DEF MND RES SPD
6.0 3.5 3.5 3.25 4.25 4.5 1.33

Abilities[]

Soul Magic[]

Name AP MP Range Area Shape Type Vs.
Mass Shield
Mass Aegis
0 8 0-3, Vert. 10 3, Vert. 2 Cross Ability.pngSpell None
Grants DefUp.pngDEF Up / ResUp.pngRES Up in a small area.
Mass Barrier 150 8 0-3, Vert. 10 3, Vert. 2 Cross Ability.pngSpell None
Grants Barrier.pngBarrier in a small area. A unit with Barrier will automatically evade the next offensive status effect placed on them.
Mass Renew 200 12 0-3, Vert. 10 3, Vert. 2 Cross Ability.pngSpell None
Grants Renew.pngRenew in a small area. A unit with Renew will regain some HP every turn.
Side Effects 150 Passive.pngPassive
Succesfully applying a buff to a target also restores 0.3x HP. Successfully applying a debuff to a target also deals 0.25x HP damage.
Haste 200 8 0-4, Vert. 10 Single Ability.pngSpell None
Grants Haste.pngHaste to the target. A unit with Haste will get its turn faster.
Mass Insight 250 8 0-3, Vert. 10 3, Vert. 2 Cross Ability.pngSpell None
Grants MndUp.pngMND Up in a small area. Increases the mind score of the unit.
Resistance Expert 200 Passive.pngPassive
Increases the character's base RES value by 32+1.5*Level.
Refresh 200 8 0-3, Vert. 10 3, Vert. 2 Cross Ability.pngSpell None
Refreshes the duration of buffs on targets in a small area.
Mystic Shield 250 Counter.pngCounter
As long as the character has any MP when taking damage, the whole damage is negated. Damage taken will lower current MP.
Mass Haste 350 16 0-3, Vert. 10 3, Vert. 2 Cross Ability.pngSpell None
Grants Haste.pngHaste in a small area. A unit with Haste will get its turn faster.
Soul Tendrils 250 22 0-4, Vert. 10 3, Vert. 2 Cross Ability.pngSpell Res
Deals 1.5x Magical (MND) damage in a small area.


Mastery Bonus[]

MP+5, RES+5, SPD+3

Notes[]

Mystic Shield, like most other reactions, will not trigger off of environmental damage or damage from forced movement.

Side Effects healing and damage is added onto the base scaling of the ability/attack. If the ability has no scaling (such as Mass Shield), the healing/damage from Side Effects will be based on the character's MND stat. The healing/damage does not change based on the number of buffs/debuffs applied. The damage from Side Effects cannot kill a target, only bring it to 1 HP.

Required For[]