Alchemystic
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Abilities
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Specialty | Soul Magic |
Starting Ability | Mass Shield, Mass Aegis |
Passive #1 | Resistance Expert |
Passive #2 | Side Effects |
Counter | Mystic Shield |
Movement | Move: 3 Jump: 4 Swim |
Equipment | Staff, Crossbow, Robe, Light Armor |
Details
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Class Requirements |
Wizard 4 |
Description[]
"Blending science and mysticism, they wield Soul Magic to support and empower their allies.."' - In-Game Description
Growth[]
HP | MP | ATK | DEF | MND | RES | SPD |
---|---|---|---|---|---|---|
6.0 | 3.5 | 3.5 | 3.25 | 4.25 | 4.5 | 1.33 |
Abilities[]
Soul Magic[]
Name | AP | MP | Range | Area | Shape | Type | Vs. | |
---|---|---|---|---|---|---|---|---|
Mass Shield Mass Aegis |
0 | 8 | 0-3, Vert. 10 | 3, Vert. 2 | Cross | Spell | None | |
Grants DEF Up / RES Up in a small area. | ||||||||
Mass Barrier | 150 | 8 | 0-3, Vert. 10 | 3, Vert. 2 | Cross | Spell | None | |
Grants Barrier in a small area. A unit with Barrier will automatically evade the next offensive status effect placed on them. | ||||||||
Mass Renew | 200 | 12 | 0-3, Vert. 10 | 3, Vert. 2 | Cross | Spell | None | |
Grants Renew in a small area. A unit with Renew will regain some HP every turn. | ||||||||
Side Effects | 150 | Passive | ||||||
Succesfully applying a buff to a target also restores 0.3x HP. Successfully applying a debuff to a target also deals 0.25x HP damage. | ||||||||
Haste | 200 | 8 | 0-4, Vert. 10 | Single | Spell | None | ||
Grants Haste to the target. A unit with Haste will get its turn faster. | ||||||||
Mass Insight | 250 | 8 | 0-3, Vert. 10 | 3, Vert. 2 | Cross | Spell | None | |
Grants MND Up in a small area. Increases the mind score of the unit. | ||||||||
Resistance Expert | 200 | Passive | ||||||
Increases the character's base RES value by 32+1.5*Level. | ||||||||
Refresh | 200 | 8 | 0-3, Vert. 10 | 3, Vert. 2 | Cross | Spell | None | |
Refreshes the duration of buffs on targets in a small area. | ||||||||
Mystic Shield | 250 | Counter | ||||||
As long as the character has any MP when taking damage, the whole damage is negated. Damage taken will lower current MP. | ||||||||
Mass Haste | 350 | 16 | 0-3, Vert. 10 | 3, Vert. 2 | Cross | Spell | None | |
Grants Haste in a small area. A unit with Haste will get its turn faster. | ||||||||
Soul Tendrils | 250 | 22 | 0-4, Vert. 10 | 3, Vert. 2 | Cross | Spell | Res | |
Deals 1.5x Magical (MND) damage in a small area. |
Mastery Bonus[]
MP+5, RES+5, SPD+3
Notes[]
Mystic Shield, like most other reactions, will not trigger off of environmental damage or damage from forced movement.
Side Effects healing and damage is added onto the base scaling of the ability/attack. If the ability has no scaling (such as Mass Shield), the healing/damage from Side Effects will be based on the character's MND stat. The healing/damage does not change based on the number of buffs/debuffs applied. The damage from Side Effects cannot kill a target, only bring it to 1 HP.
Required For[]
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