Difficulty

offers a number of difficulty settings to offer an experience tailored to the player's preferences. Difficulty can be changed at any time out of combat in the Troop Menu.

Injury System
This setting determines how characters receive injuries if they die in combat. Characters that are revived in combat still count as receiving an injury, unless they are revived through the buff. Kyrie will not receive injuries regardless of difficulty setting.

Random Numbers
This setting determines how rolls (such as chance to hit or crit) are performed.

Enemy Level Scaling
This setting determines the level range for encounters, including story encounters and patrols. Enemies generally will be of the same level as the average of your 6 highest-leveled units, but will be increased or decreased if they are outside of the encounter's level range. This setting will not adjust the level maximum for patrols in The Crossroads, Alpine Woods, Timber Road, or Gyaum Tor. The Centina Arena also ignores this difficulty setting, and determines enemy level by the levels of the units the player deploys on the map, instead of their highest level units.

Raw Stats
This setting gives a bonus or penalty to the ATK, DEF, MND, and RES of enemy units. The available options are -25%, -10%, -5%, Default (0%), +5%, +10%, +15%, +25%, +35%, and +50%.

Added Enemies
This setting determines how many enemies will show up in encounters. Under an enemy's name, you can see "Extra" or "Elite" listed if they were generated by this setting.

Enemy Gear
This setting determines how much gear enemies will be generated with.

Enemies Use Revive
This setting determines how likely enemies are to revive their fallen comrades. This does not influence usage of the buff.

Enemies Have Items
This setting governs the use of enemy Consumables. Keep in mind, most monsters cannot use items regardless of what setting is used.

Enemies Use Items
This setting determines the frequency with which enemies use consumables. If the previous setting was set to "None," then this setting is ignored.