Stats comparison

This pages has a list of all classes, some of which are only available to story characters, some are only available in limited manners in the late-game. The growth values on this page may not match up with the values listed in-game - this is because the values listed in-game round to the nearest decimal place. Additionally, there is a 10% variance on all stat growths. For example, if a unit has 8.0 HP growths, their actual increase per level can vary between 7.2 and 8.8.

If you haven't played very far in the game, be warned there are spoilers here in some of the unique class names!

This table is updated as of 1.2.

Some classes have passives that allow them to equip different items. Their effects are NOT listed below. Also note that the critical rates in this table will be 1% higher than the critical hit rate listed in-game. This is because all characters have a base 1% critical hit chance that is then added to their class base.

For a description of each statistic, see the Statistics page.

Human Classes
This table includes all the generic human classes, badge classes, and story character classes.


 * In patch 1.1 and before, Reavers can equip Swords & Axes; in patch 1.2 and onward, Reavers can equip Mauls and Axes.

Bzil Classes
This table lists all the classes that Bzaro and enemy Bzil have access to. Note that growth rates work differently for Bzaro than they do for human characters. Instead of gaining stats based on his current class after each level up, Bzaro is always treated as if he had exclusively leveled up in that class since level 1. This allows Bzaro to move into drastically different roles without his stats being negatively impacted.

Variants
A monster's primary Variant gives it various statistical bonuses. Note that the secondary variant does not affect its stats

Endgame statistics
This is two charts of base statistics at level 50, for something more concrete than growths.

Perfect class leveling
The first chart is a "pure" list and assumes a character recruited from the guild in that class and leveling exclusively in that class (or, alternatively, a character reset to level 1 while in that class, for e.g. badge classes). This also applies to enemy characters in this class. This is base stats only, and does not include class mastery bonus, class passives, or equipment. (For example, a Mercenary has 480 HP base, but will have +6 HP from their class mastery bonus, any additional mastery bonuses gained, any HP from equipment, and Health Expert's 25% HP boost for their real maximum HP - at least 607 HP, in this case).


 * Marked, Demon Knight, and Spymaster use the "real" base stats for Kyrie / Anadine / Reiner and not their base stats if reset to level 1 in their unique class, since they don't join in their unique class. (They do, unrealistically, level entirely in their unique class afterward.)  Marked additionally is taken with Kyrie's full stat bonus from visiting all 4 temples.  Anatomist / Bounty Hunter / Exiled get the bonus stats that their wielders have.

Mixed class leveling
This second chart is level 50 stats for classes assuming mixed growth - e.g. you recruit a Mercenary or a Mender at the start of the game, explore the relevant class tree and learn a secondary class (or multiple secondary classes) half the time, and level in the chosen class the other half the time. It assumes 25 level-ups in the chosen class, and 24 level-ups in a package of related classes. The statistical difference is more muted between classes, as a result.

Details:
 * "Fighter" classes, defined as classes that only require Mercenary & descendants of Mercenary, are taken with Mercenary base L1 stats and a collection of 2-3 levels in each of the non-badge fighter classes.
 * This applies to: Mercenary, Scoundrel, Knight, Ranger, Templar, Gunner, Assassin, Peddler, Reaver, Duelist, Samurai, Werewolf, and Lord.
 * "Mage" classes, defined as classes that only require Mender & descendants of Mender, are taken with Mender base L1 stats and a collection of 4-5 levels in each of the non-badge mage classes.
 * This applies to: Mender, Wizard, Plague Doctor, Alchemystic, Druid, Sorcerer, Lich, Vessel, and Princess.
 * "Hybrid" classes, which require learning classes from both sides of the class tree, are taken with Mercenary base L1 stats, 3 levels from each of the non-badge Hybrid classes, and 1 level each from various fighter & mage classes.
 * This applies to: Gambler, Gadgeteer, Fellblade, Warmage, Wrangler, Beastmaster, and Vampire.
 * For unique classes:
 * Marked, Spymaster, and Exiled get Hybrid growths. Anatomist gets Mage growths.  Demon Knight and Bounty Hunter get Fighter growths.
 * "Real" base stats are used which are often significantly better than Mercenary / Mender. Kyrie, Anadine, and Reiner don't join in their unique class, so their base stats on join are used as the base.  Yates / Katja / Kairu join with the base stats of their unique class (and their usual small personal stat bonuses on top).  Kyrie's full visiting 4 temples stat boost is included.
 * The off-class growths are somewhat prorated in Bounty Hunter & Exiled's case. Kairu, since he joins so late, only does 5 levels in the hybrid-grab-bag (and 44 in Exiled).  Katja joins a little late, and is assumed to get 20 levels in the fighter-class set and 29 levels in Bounty Hunter.