Poaching

Poaching allows additional crafting components to be gathered when landing a killing blow using particular abilities. The following abilities allow you to poach:

Boss enemies cannot be poached, nor can spawned enemy (such as Cadavers spawned with Reanimate, or Tangrels spawned in the Occul Riverbed story mission).

Poaching Groups
Most Classes and Monsters belong to one of three distinct Poaching Groups. This group determines which component will be awarded when successfully poaching an enemy. If a class or monster is not listed in any of the poaching groups, it will use the Default group instead. Bzil count as the monster of their primary class.

Poaching Tables
The components received from poaching depend not only on the enemy being poached, but how far along in the story you are. An exception to this is the Ancient Path poaching table, which is only used in the 7 Ancient Path maps. If a unit being poached belongs to multiple entries in a table, it will use the most specific one. For example, Date Tsunymphite would be used over Pektite, which would be used over Caster if you're poaching a Date Tsunymphite.

Note: Despite having an entry in these tables, most Zotzits cannot actually be poached, as they count as "spawned enemies." The only zotzits that can be poached are the 3 Zotzits in a patrol in The Gauntlet, and Bzil with Zotzit as their primary class.

Ancient Path
Note: This table is only used for Ancient Path maps. On any other maps, use the previous table.