The Crossroads

Story Encounter 1
Level range: 1-2

Rewards Heavy Crossbow.

This encounter is fairly straightforward with the enemies being composed of Mercenaries, Scoundrels, and Vangals. Keep in mind that the vangals in particular are very susceptible to fire damage - you can take advantage of this with your starting wizard. As Reiner points out early in the encounter, an enemy will spawn from the trapdoor. If you have a unit spawning over it before the trapdoor's turn comes (as represented by a clock icon in the initiative bar), the extra enemy spawn will be stopped, and you'll earn an additional 700 GP and 30 AP from the encounter.

Story Encounter 2
Level range: 30-36

Rewards Diamond Thread and Dark Core.

The second encounter in The Crossroads faces you against all 3 demons: Harvesters, Malcubi, and Archafflictors. All 3 of these monsters are resistant to, but weak to , so it may be a good idea to bring units that can deal Holy damage, like Templars or Menders. Malcubi and Arachafflictors are also capable of inflicting painful debuffs such as, , and , so it may also be a good idea to equip status immunity accessories, or buff your units with at the start of the fight.

Patrols
"There used to be travelers sojourning in the area, but frequent marauder attacks have taken their toll on the busy road."' - In-Game Description

The Crossroads has 2 possible patrols. Level range is dependent on which Chapter of the story you are on. The level range of these patrols will not be adjusted by your current difficulty setting. Furthermore, patrols in this location will never spawn Zotzits or Bandit Kawas.