Armor

This is a list of all Armor available in Fell Seal. Characters can equip one body armor and one helmet, with their choices available depending on their current Class' armor proficiencies.

If an armor has next to its name, then it requires the Missions and Monsters DLC.

Cloth Armor
Cloth Armor provides high amounts of RES but low DEF. A character is proficient in both robes and cloth helmets if their class has Robes listed as an armor proficiency.

Light Armor
Light Armor offers medium amounts of DEF and RES. Light armor often offers small bonuses to various other stats.

Heavy Armor
Heavy Armor offers large amounts of DEF, but very little RES.

Heavy Body Armor
Notes: For every kill performed by a unit equipped with Soul Armor, its DEF and RES increases by 1, its ATK and MND by .5, and its SPD, EVA, and Crit by .25 to the maximum of 60 kills. Note that this only works the first time an enemy is killed; killing an enemy that has been revived will not increase the armor's stats. It does, however, count multiple kills with the same action.

Shields
Shields are a separate category of armor that require one free hand to equip. Shields boost the wielder's DEF, RES, and EVA. Only one shield can be equipped at a time unless you have the Dual Wield passive.

Note: The Cursed Shield must be equipped by at least one character participating in a battle to count toward its transformation.

Collars
Collars are pieces of equipment that can only be equipped by Monsters. Collars provide stat boost and massive resistance bonuses to specific damage types, but only a single one can be equipped at a time.