Occul Riverbed

Story Encounter
Level Range: 15-20 Rewards: Sinewdle Fruit x2, Meteorite x2, Dragonsblood Sap, Quality Thread

This encounter is against 2 Earthwyrms and the Earthwyrm Queen Shamir-Dura, although she won't spawn until 3 turns have passed. The wyrm bosses keep the pressure up by inflicting and  to keep you trapped in their delayed AoE attacks. They additionally summon Tangrels to join them, but will never summon more than 2 at a time.

Tips

 * Only the Wyrm head can be attacked, even when it has extended its body into the arena.
 * The Wyrms have a passive which reduces percent damage by half. Despite that, due to the sheer amount of health they have, , and  Heavy Hit are still extremely effective.
 * Barrier is useful to prevent . This will slow the rate at which the wyrms use Loco Rush.
 * has a dramatic effect because it will give you more time to control the fight.
 * Attacks that delay turns, such as Stunning Strike, can also keep the Wyrms under control, and can be chained to delay one indefinitely. Unfortunately, this prevents or   from working as they require a turn to be taken.
 * The summoned adds have a large amount of health, but don't do much damage. They also have no ranged attacks and can be safely crowd-controlled with until it is safe to deal with them.
 * Magic damage is generally more effective against the Wyrms if you can target their elemental weakness(es).
 * Use the 'Show Details' function (hold 'T' on PC) to view danger zones for Loco Rush or the Queen's arrival.